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Character Creation Info

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Character Creation Info Empty Character Creation Info

Post by Admin Wed Jun 28, 2017 3:54 am

Just some bare bones information about how I work out the stats at Character Creation.

Basic Abilities :

First choose Which is Most, Less and Least important :
Physical (STR, DEX, CON)
Mental (INT, WIT, CNV)
Social (CHA, GUI, PRE)

All stats start at 1. From there, distribute 6 points among the Most Important abilities, then 4 points among the Less Important abilities, then 3 points among the Least Important abilities.

Travelers get +1 to all three abilities of either Physical, Mental or Social.
Ravenous get +1 to STR and CON, but -1 to INT and WIT.
Ancients get +1 to CNV and PRE, but -2 to another ability of their choice.
Tree-folk get +1 to STR, CON, and CNV, but -1 to DEX, WIT, and GUI.

Teens get +1 to CHA and CNV, but -1 to INT and STR.
Children get +1 to CHA, +2 to CNV and +1 to DEX, but -2 to INT, -1 to STR and -1 CON.
Elderly get +1 to INT and PRE, but -1 to CON and DEX.

VICE and VIRTUE can be anything that matches the character concept. Pick one I've listed, or ask for a new one.
These start of at 3 for most folks. Ancients start at 6. Dreamers start at 1.
The strength of VICE and VIRTUE is easily modifiable, over time. You can +/- 1 point per chapter for free. Any other time, the cost is 1 XP and a good internal monologue, a-la Wirt.

HP = 2 + CON.
Sanity = 2 + CNV.
WILL = 3 + VICE + VIRTUE.

Post-Mortals get +1 to HP.

Starting XP for Skills (usually) is 10 + INT
Starting XP for Resources, Connections and Traits (usually) is 1 each.

You start with the Trait "Wealth : 1 (Scavenger)" unless you are a ghost.

Post-Mortals start with 0 XP for Traits.
Ghosts start with 0 XP for Traits and 0 XP for Resources.

Townies start with a 5 Point Skill (Excludes Perception, Meditate, Empathy and Arcana), but only (0 + INT) XP for other Skills.
Froggies start with the Skill "Language:1 (Rorrop)" and "Craft:1(Mechanism)".
Ancients start with the Skill "Arcana:2 (Choose any Specialty)".
Sprites start with the Skill "Arcana:1 (Spring / Summer / Fall / Winter)" and the matching "Arcane Power:1" trait.

Dreamers start with the "Dreamer's Sleep" trait.
Travelers start with the "Restless Sleep" trait.
Ghosts start with the "Incorporeal" trait.
Ghouls start with the "Eat to Live" trait.
Tree-Folk start with the "Hardy:1(Fire/Axe)" trait and the "Eat Your Dirt:3" trait.
Skeletons start with the "Hardy:1(Blunt/Acid)" trait and the "You Don't Know Me:3" trait.
Skeletons and Ghosts start with the "Made of Magic" trait.
Froggies, Townies, Sprites and Tree-Folk all start with the "Back You Go!" trait.

Admin
Admin

Posts : 20
Join date : 2017-06-17

Character sheet
Character Name: The Ancient of Fate
Current H / S / W: 4 / 4 / 7

https://otgwwod88.board-directory.net

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